Cyberpunk TCG basic rules: the turn, Gigs and combat
An overview to start playing. It paraphrases: the official Comprehensive Rules always prevail, and on EdgeDeck the server is what applies them.
How you win
You win if you start your turn with seven or more Gigs in your Gig area. You lose if you must draw from an empty deck, or if you concede. Gigs are dice (d4, d6, d8, d10, d12 and d20) that come from your Fixer area: each turn you pick one, roll it and move it to your Gig area with the value rolled. The sum of your Gigs is your Street Cred (★), which some cards check.
The cards
- Legends: three per deck, face down at the start. Once per turn you may Call one for 1 €$ to flip it and use its effects; some can enter the field with GO SOLO by paying their cost.
- Units: the characters that fight. They have a cost and power, and they can attack.
- Gear: equipped to a Unit or a face-up Legend to improve it.
- Programs: played, resolved and sent to the trash.
- Eddies (€$): the money. Selling a card from your hand turns it into an Eddie; Eddies are spent to pay costs and ready at the start of your turn.
The turn
- Start: the seven-Gig check, effects «until your next turn» expire, spent cards ready, you draw a card and roll in a Gig: pick a die from the Fixer, roll it, it enters with its value.
- Main: in any order, sell a card (once per turn), Call a Legend (once per turn), play Units, Gear and Programs paying their cost, activate effects and attack.
- End: end-of-turn effects resolve and «this turn» effects expire. Then your rival plays.
Attacking, fighting and stealing Gigs
A ready Unit without Lag can attack a spent rival Unit or the rival's Gig area. The defender may react: Call a Legend, use a Blocker so the fight is against another Unit, or quick effects. In a fight the powers are compared: the lower one is defeated; power 0 defeats nobody. If the attack reaches the Gig area, the Unit steals Gigs: one plus one for every ten points of power, chosen one at a time, keeping their values.
Decks
A deck has three Legends and 40 to 50 cards, with a RAM limit per colour and a sideboard of up to seven cards for best of three. The EdgeDeck deck builder checks these rules when you save.
More of the guide
- How to play the Cyberpunk TCG online for free
- The Heist, the blue and yellow Cyberpunk TCG starter
- Embracing Power, the red and green Cyberpunk TCG starter
- Frequently asked questions about EdgeDeck and the Cyberpunk TCG online
- Play the Cyberpunk TCG online
- Windows and Android app
EdgeDeck · Cyberpunk TCG Online
Simulador no oficial hecho por fans; sin afiliación con los editores del juego. Unofficial fan-made simulator, not affiliated with or endorsed by the game's publishers.